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Behind Enemy Wheels

Behind Enemy Wheels is a turn-based, traffic puzzle game where you play as a Western spy in Russia, during the Cold War. Your goal is to reach a specific location in each level, while avoiding the police, and several types of obstacles and hazards. You can only move one step at a time, and the world moves when you do, so you must puzzle your way to the finish! Soon to be released on Android and PC.

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Responsibilities

  • Prioritising features for short development cycle
  • Directing a clear vision between programmers, designers, and artists
  • Pitching the initial concept and prototype
  • Setting up pipelines for efficient development
  • Programming polish – UI, particles, tutorial, movement interpolation.

Details

Role: Product Owner, Gameplay Programmer

Development Time: 2 Weeks

Team Size: 8

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Features

Feature 1

The camera for this game was inspired by the camera for Smash Bros. Ultimate, drawing on the dynamic nature with players moving quickly across the screen. Further details can be found on the implementation here (link).

Feature 2

The camera for this game was inspired by the camera for Smash Bros. Ultimate, drawing on the dynamic nature with players moving quickly across the screen. Further details can be found on the implementation here (link).

Feature 3

The camera for this game was inspired by the camera for Smash Bros. Ultimate, drawing on the dynamic nature with players moving quickly across the screen. Further details can be found on the implementation here (link).

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