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IGArt Engine

IGArt is a 2D engine focused on platformers, with the ability to create other 2D games. It features: a component system, multiple scenes, a scene editor, parent-child relationships, gizmos, a spline tool, a behaviour tree editor, a particle editor, a terrain tool, and much more. The engine runs on PC and PSVita.

SplineTool

Responsibilities

  • Researching and planning effective engine structure.
  • Implementing the scene editor (hierarchy and properties panels).
  • Implementing mouse picking.
  • Implementing gizmos.
  • Implementing the 2D animation system.

Details

Role: Engine & Editor Programmer

Development Time: 14 Weeks

Team Size: 9

BehaviourTreeEditor

Features

Feature 1

The camera for this game was inspired by the camera for Smash Bros. Ultimate, drawing on the dynamic nature with players moving quickly across the screen. Further details can be found on the implementation here (link).

Feature 2

The camera for this game was inspired by the camera for Smash Bros. Ultimate, drawing on the dynamic nature with players moving quickly across the screen. Further details can be found on the implementation here (link).

Feature 3

The camera for this game was inspired by the camera for Smash Bros. Ultimate, drawing on the dynamic nature with players moving quickly across the screen. Further details can be found on the implementation here (link).

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